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lblSoundBar = new render::gui::BitmapLabel(strings::StaticString(L"Music"), GameFonts::instance().getGUIFont(), math::float2(380.0f, 225.0f), 0xFFFFFFFF, 1.0f, 0.0f);
lblMusicBar = new render::gui::BitmapLabel(strings::StaticString(L"Sound"), GameFonts::instance().getGUIFont(), math::float2(380.0f, 315.0f), 0xFFFFFFFF, 1.0f, 0.0f);