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if(layerHeader.mFlags&AE_ANIM_BEZIER_EFFECT)
{
btlv=(Point*)calloc(layer->frames.size(),sizeof(Point));
btlt=(Point*)calloc(layer->frames.size(),sizeof(Point));
btrt=(Point*)calloc(layer->frames.size(),sizeof(Point));
brtv=(Point*)calloc(layer->frames.size(),sizeof(Point));
brtt=(Point*)calloc(layer->frames.size(),sizeof(Point));
brbt=(Point*)calloc(layer->frames.size(),sizeof(Point));
bbrv=(Point*)calloc(layer->frames.size(),sizeof(Point));
bbrt=(Point*)calloc(layer->frames.size(),sizeof(Point));
bblt=(Point*)calloc(layer->frames.size(),sizeof(Point));
blbv=(Point*)calloc(layer->frames.size(),sizeof(Point));
blbt=(Point*)calloc(layer->frames.size(),sizeof(Point));
bltt=(Point*)calloc(layer->frames.size(),sizeof(Point));
}