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if (mpQCWWANDLL == 0)
{
ASSERT( 0 );
}
Нашли или выдавили из себя код, который нельзя назвать нормальным, на который без улыбки не взглянешь? Не торопитесь его удалять или рефакторить, — запостите его на говнокод.ру, посмеёмся вместе!
+64
if (mpQCWWANDLL == 0)
{
ASSERT( 0 );
}
+59
double _[1];
void main(){[](){[](){[](){[](){0[_];}();}();}();}();};
Осторожно! Новый стандарт превращает [этот язык, который нельзя называть по имени] в Perl при не верном использовании.
+911
TVector4 V0;
TVector4 V1;
TVector4 V2;
//....
//Пример компилирующегося допустимого использования:
(V0+V1)=V2;
Нашёл я тут мега библиотеку в инете для работы с векторами. За такое нужно бить по рукам.
+61
FILE *h=fopen(fileDMB, "r");
char *fileDMBtext;
while(fileDMBtext=fgetc(h)!=EOF){return 0;}
Я даже знаю компилятор в котором это работает.
+57.2
t1->addAnimation(new QPropertyAnimation(widget, "geometry"));
t1->addAnimation(new QPropertyAnimation(p1, "pos"));
t1->addAnimation(new QPropertyAnimation(p2, "pos"));
t1->addAnimation(new QPropertyAnimation(p3, "pos"));
t1->addAnimation(new QPropertyAnimation(p4, "pos"));
t1->addAnimation(new QPropertyAnimation(p5, "pos"));
t1->addAnimation(new QPropertyAnimation(p6, "pos"));
t1->addAnimation(new QPropertyAnimation(p1, "rotation"));
t1->addAnimation(new QPropertyAnimation(p2, "rotation"));
t1->addAnimation(new QPropertyAnimation(p3, "rotation"));
t1->addAnimation(new QPropertyAnimation(p4, "rotation"));
t1->addAnimation(new QPropertyAnimation(p5, "rotation"));
t1->addAnimation(new QPropertyAnimation(p6, "rotation"));
t1->addAnimation(new QPropertyAnimation(p1, "opacity"));
t1->addAnimation(new QPropertyAnimation(p2, "opacity"));
t1->addAnimation(new QPropertyAnimation(p3, "opacity"));
t1->addAnimation(new QPropertyAnimation(p4, "opacity"));
t1->addAnimation(new QPropertyAnimation(p5, "opacity"));
t1->addAnimation(new QPropertyAnimation(p6, "opacity"));
QAbstractTransition *t2 = state2->addTransition(button, SIGNAL(clicked()), state3);
t2->addAnimation(new QPropertyAnimation(box, "geometry"));
t2->addAnimation(new QPropertyAnimation(widget, "geometry"));
t2->addAnimation(new QPropertyAnimation(p1, "pos"));
t2->addAnimation(new QPropertyAnimation(p2, "pos"));
t2->addAnimation(new QPropertyAnimation(p3, "pos"));
t2->addAnimation(new QPropertyAnimation(p4, "pos"));
t2->addAnimation(new QPropertyAnimation(p5, "pos"));
t2->addAnimation(new QPropertyAnimation(p6, "pos"));
t2->addAnimation(new QPropertyAnimation(p1, "rotation"));
t2->addAnimation(new QPropertyAnimation(p2, "rotation"));
t2->addAnimation(new QPropertyAnimation(p3, "rotation"));
t2->addAnimation(new QPropertyAnimation(p4, "rotation"));
t2->addAnimation(new QPropertyAnimation(p5, "rotation"));
t2->addAnimation(new QPropertyAnimation(p6, "rotation"));
t2->addAnimation(new QPropertyAnimation(p1, "opacity"));
t2->addAnimation(new QPropertyAnimation(p2, "opacity"));
t2->addAnimation(new QPropertyAnimation(p3, "opacity"));
t2->addAnimation(new QPropertyAnimation(p4, "opacity"));
t2->addAnimation(new QPropertyAnimation(p5, "opacity"));
t2->addAnimation(new QPropertyAnimation(p6, "opacity"));
QAbstractTransition *t3 = state3->addTransition(button, SIGNAL(clicked()), state1);
t3->addAnimation(new QPropertyAnimation(box, "geometry"));
t3->addAnimation(new QPropertyAnimation(widget, "geometry"));
t3->addAnimation(new QPropertyAnimation(p1, "pos"));
t3->addAnimation(new QPropertyAnimation(p2, "pos"));
t3->addAnimation(new QPropertyAnimation(p3, "pos"));
t3->addAnimation(new QPropertyAnimation(p4, "pos"));
t3->addAnimation(new QPropertyAnimation(p5, "pos"));
t3->addAnimation(new QPropertyAnimation(p6, "pos"));
t3->addAnimation(new QPropertyAnimation(p1, "rotation"));
t3->addAnimation(new QPropertyAnimation(p2, "rotation"));
t3->addAnimation(new QPropertyAnimation(p3, "rotation"));
t3->addAnimation(new QPropertyAnimation(p4, "rotation"));
t3->addAnimation(new QPropertyAnimation(p5, "rotation"));
t3->addAnimation(new QPropertyAnimation(p6, "rotation"));
t3->addAnimation(new QPropertyAnimation(p1, "opacity"));
t3->addAnimation(new QPropertyAnimation(p2, "opacity"));
t3->addAnimation(new QPropertyAnimation(p3, "opacity"));
t3->addAnimation(new QPropertyAnimation(p4, "opacity"));
t3->addAnimation(new QPropertyAnimation(p5, "opacity"));
t3->addAnimation(new QPropertyAnimation(p6, "opacity"));
http://qt.gitorious.org/qt/qt/blobs/4.7/examples/animation/states/main.cpp
Пример использования Qt animation framework: образцовый быдлокод.
+912.8
... WndProc (...)
{
case WM_PAINT:
SetPixel (dc, 0, 0, RGB (255, 0, 0));
if (GetPixel (dc, 0, 0) == RGB (255, 0, 0))
printf ("Я знал!");
break;
}
...
+899.2
char *z="group=";
char *x="end group\n";
char *text=new char[sizeof(z)+sizeof(x)+sizeof(groupName)+1];
strcat(text, z);
strcat(text, groupName);
strcat(text, "\n");
strcat(text, x);
Нашел в исходниках одного менеджера паролей. Вот как надо формировать строки.
+901
char * b = new char[100];
int Length = 0;
while ( a[++Length] );
for ( int i = 0; i<= 10; i++ )
{
b[i] = a[i];
}
for ( int i = 0; i<= Length; i++ )
{
move ( y, x+i );
printw ( "%c", b[i] );
}
delete b;
return;
вывод строки в ncurses.
доставляет школота?
+56.6
interfaceSprites[0]=new hgeSprite(interfaceSet,32,0,10,10);
interfaceSprites[1]=new hgeSprite(interfaceSet,42,0,10,10);
interfaceSprites[2]=new hgeSprite(interfaceSet,52,0,10,10);
interfaceSprites[3]=new hgeSprite(interfaceSet,32,10,10,10);
interfaceSprites[4]=new hgeSprite(interfaceSet,42,10,10,10);
interfaceSprites[5]=new hgeSprite(interfaceSet,52,10,10,10);
interfaceSprites[6]=new hgeSprite(interfaceSet,32,20,10,10);
interfaceSprites[7]=new hgeSprite(interfaceSet,42,20,10,10);
interfaceSprites[8]=new hgeSprite(interfaceSet,52,20,10,10);
весело, что это более читабельно, чем с циклом...
+61.2
FILE *f=fopen(name, "wb");
char *text="<DMB 1.0>\n\n";
for(int i=0;i<=10;i++){fputc((int)text, f);}
fclose(f);
Замечу это c++, так как это чудо находилось в классе.