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void DrawScene( void )
{
glPushMatrix();
glClearColor(0.0F, 0.0F, 0.0F, 1.0F);
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glEnable( GL_DEPTH_TEST );
glLoadIdentity();
glTranslated( 0.0, 0.0, -2.0 );
glMultMatrixd( RotMatrix );
glColor3f( 0.0, 0.0, 1.0 );
glBegin( GL_POLYGON );
glVertex3d( 0.0, 0.0, 0.0 );
glVertex3d( 0.0, 0.5, 0.0 );
glVertex3d( 0.0, 0.0, 0.5 );
glEnd();
glColor3f( 0.0, 1.0, 0.0 );
glBegin( GL_POLYGON );
glVertex3d( 0.0, 0.0, 0.0 );
glVertex3d( 0.0, 0.0, -0.5 );
glVertex3d( 0.0, -0.5, 0.0 );
glEnd();
glColor3f( 1.0, 0.0, 0.0 );
glBegin( GL_POLYGON );
glVertex3d( 0.0, 0.0, 0.0 );
glVertex3d( 0.0, 0.5, 0.0 );
glVertex3d( 0.0, 0.0, -0.5 );
glEnd();
glColor3f( 0.0, 0.5, 0.5 );
glBegin( GL_POLYGON );
glVertex3d( 0.0, 0.0, 0.0 );
glVertex3d( 0.0, 0.0, 0.5 );
glVertex3d( 0.0, -0.5, 0.0 );
glEnd();
glColor3f( 0.5, 0.0, 0.5 );
glBegin( GL_POLYGON );
glVertex3d( 0.0, 0.0, 0.0 );
glVertex3d( 0.5, 0.0, 0.0 );
glVertex3d( 0.0, 0.0, 0.5 );
glEnd();
glColor3f( 0.5, 0.5, 0.0 );
glBegin( GL_POLYGON );
glVertex3d( 0.0, 0.0, 0.0 );
glVertex3d( -0.5, 0.0, 0.0 );
glVertex3d( 0.0, 0.0, -0.5 );
glEnd();
glColor3f( 0.75, 0.25, 0.5 );
glBegin( GL_POLYGON );
glVertex3d( 0.0, 0.0, 0.0 );
glVertex3d( -0.5, 0.0, 0.0 );
glVertex3d( 0.0, 0.0, 0.5 );
glEnd();
glColor3f( 0.5, 0.25, 0.75 );
glBegin( GL_POLYGON );
glVertex3d( 0.0, 0.0, 0.0 );
glVertex3d( 0.5, 0.0, 0.0 );
glVertex3d( 0.0, 0.0, -0.5 );
glEnd();
glColor3f( 0.25, 0.75, 0.5 );
glBegin( GL_POLYGON );
glVertex3d( 0.0, 0.0, 0.0 );
glVertex3d( 0.5, 0.0, 0.0 );
glVertex3d( 0.0, 0.5, 0.0 );
glEnd();
glColor3f( 0.5, 0.75, 0.25 );
glBegin( GL_POLYGON );
glVertex3d( 0.0, 0.0, 0.0 );
glVertex3d( 0.0, -0.5, 0.0 );
glVertex3d( -0.5, 0.0, 0.0 );
glEnd();
glColor3f( 0.25, 0.5, 0.75 );
glBegin( GL_POLYGON );
glVertex3d( 0.0, 0.0, 0.0 );
glVertex3d( -0.5, 0.0, 0.0 );
glVertex3d( 0.0, 0.5, 0.0 );
glEnd();
glColor3f( 0.75, 0.5, 0.25 );
glBegin( GL_POLYGON );
glVertex3d( 0.0, 0.0, 0.0 );
glVertex3d( 0.5, 0.0, 0.0 );
glVertex3d( 0.0, -0.5, 0.0 );
glEnd();
glDisable( GL_DEPTH_TEST );
glFlush();
glPopMatrix();
}