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public function Rotate():void
{
switch(type)
{
case 'line':
if (figure[0][1])
{
figure = [[1], [1], [1], [1]];
position.y += 1;
position.x -= 1;
}
else
{
figure = [[1, 1, 1, 1]];
position.y -= 1;
position.x += 1;
}
break;
case 'square':
return;
break;
case 'pyramide':
if (!figure[0][0] && figure[1][0] && figure.length == 2)
{
figure = [[0, 1], [1, 1], [0, 1]];
}
else if (!figure[0][0] && figure[0][1] && figure.length == 3)
{
figure = [[1, 1, 1], [0, 1, 0]];
}
else if (figure[0][0] && figure[0][1] && figure.length == 2)
{
figure = [[1, 0], [1, 1], [1, 0]];
}
else if (figure[0][0] && !figure[0][1] && figure.length == 3)
{
figure = [[0, 1, 0], [1, 1, 1]];
}
break;
case 'lL':
if (figure[0][0] && !figure[0][1])
figure = [[0, 0, 1], [1, 1, 1]];
else if (!figure[0][0] && !figure[0][1])
figure = [[1, 1], [0, 1], [0, 1]];
else if (figure[0][0] && figure[0][1] && figure.length == 3)
figure = [[1, 1, 1], [1, 0, 0]];
else if (figure[0][0] && figure[0][1] && figure.length == 2)
figure = [[1, 0], [1, 0], [1, 1]];
break;
case 'rL':
{
if (!figure[0][0] && figure[0][1])
figure = [[1, 0, 0], [1, 1, 1]];
else if (figure[0][0] && !figure[0][1])
figure = [[1, 1], [1, 0], [1, 0]];
else if (figure[0][0] && figure[0][1] && figure.length == 3)
figure = [[1, 1, 1], [0, 0, 1]];
else if (figure[0][0] && figure[0][1] && figure.length == 2)
figure = [[0, 1], [0, 1], [1, 1]];
}
break;
case 'lZ':
if (figure[0][0] && !figure[0][1])
figure = [[0, 1, 1], [1, 1, 0]];
else if (!figure[0][0] && figure[0][1])
figure = [[1, 0], [1, 1], [0, 1]];
break;
case 'rZ':
if (!figure[0][0] && figure[0][1])
figure = [[1, 1, 0], [0, 1, 1]];
else if (figure[0][0] && figure[0][1])
figure = [[0, 1], [1, 1], [1, 0]];
break;
}
}