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for (var i:int = 0; i < _clubWidth; i++){
for (var j:int = 0; j < _clubLength; j++){
if (_matrix[i][j] != null && _matrix[i][j].isDanceFloor)
val.push(new Point(2 * i, 2 * j), new Point(2 * i + 1, 2 * j),
new Point(2 * i + 2, 2 * j), new Point(2 * i + 3, 2 * j),
new Point(2 * i, 2 * j + 1), new Point(2 * i + 1, 2 * j + 1),
new Point(2 * i + 2, 2 * j + 1), new Point(2 * i + 3, 2 * j + 1),
new Point(2 * i, 2 * j + 2), new Point(2 * i + 1, 2 * j + 2),
new Point(2 * i + 2, 2 * j + 2), new Point(2 * i + 3, 2 * j + 2),
new Point(2 * i, 2 * j + 3), new Point(2 * i + 1, 2 * j + 3),
new Point(2 * i + 2, 2 * j + 3), new Point(2 * i + 3, 2 * j + 3));
}
}