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void Start () {
carRight1 = GameObject.Find("CarRight1");
carRight2 = GameObject.Find("CarRight2");
carRight3 = GameObject.Find("CarRight3");
carRight4 = GameObject.Find("CarRight4");
carRight5 = GameObject.Find("CarRight5");
carRight6 = GameObject.Find("CarRight6");
carRight7 = GameObject.Find("CarRight7");
carRight8 = GameObject.Find("CarRight8");
carRight9 = GameObject.Find("CarRight9");
carRight10 = GameObject.Find("CarRight10");
carRight11 = GameObject.Find("CarRight11");
carRight12 = GameObject.Find("CarRight12");
carRight13 = GameObject.Find("CarRight13");
carRight14 = GameObject.Find("CarRight14");
carRight15 = GameObject.Find("CarRight15");
carRight16 = GameObject.Find("CarRight16");
carRight17 = GameObject.Find("CarRight17");
carLeft1 = GameObject.Find("CarLeft1");
carLeft2 = GameObject.Find("CarLeft2");
carLeft3 = GameObject.Find("CarLeft3");
carLeft4 = GameObject.Find("CarLeft4");
carLeft5 = GameObject.Find("CarLeft5");
carLeft6 = GameObject.Find("CarLeft6");
carLeft7 = GameObject.Find("CarLeft7");
carLeft8 = GameObject.Find("CarLeft8");
carLeft9 = GameObject.Find("CarLeft9");
carLeft10 = GameObject.Find("CarLeft10");
carLeft11 = GameObject.Find("CarLeft11");
carLeft12 = GameObject.Find("CarLeft12");
carLeft13 = GameObject.Find("CarLeft13");
carLeft14 = GameObject.Find("CarLeft14");
carLeft15 = GameObject.Find("CarLeft15");
carLeft16 = GameObject.Find("CarLeft16");
carLeft17 = GameObject.Find("CarLeft17");
carLeft18 = GameObject.Find("CarLeft18");
carLeft19 = GameObject.Find("CarLeft19");
carLeft20 = GameObject.Find("CarLeft20");
carLeft21 = GameObject.Find("CarLeft21");
carLeft22 = GameObject.Find("CarLeft22");
speed = 15f;
//gameObject.transform.localScale = new Vector3(0, 0, 0);
}
// Update is called once per frame
void Update () {
carRight1.GetComponent<Rigidbody>().velocity = carRight1.transform.forward * speed;
carRight2.GetComponent<Rigidbody>().velocity = carRight2.transform.forward * speed;
carRight3.GetComponent<Rigidbody>().velocity = carRight3.transform.forward * speed;
carRight4.GetComponent<Rigidbody>().velocity = carRight4.transform.forward * speed;
carRight5.GetComponent<Rigidbody>().velocity = carRight5.transform.forward * speed;
carRight6.GetComponent<Rigidbody>().velocity = carRight6.transform.forward * speed;
carRight7.GetComponent<Rigidbody>().velocity = carRight7.transform.forward * speed;
carRight8.GetComponent<Rigidbody>().velocity = carRight8.transform.forward * speed;
carRight9.GetComponent<Rigidbody>().velocity = carRight9.transform.forward * speed;
carRight10.GetComponent<Rigidbody>().velocity = carRight10.transform.forward * speed;
carRight11.GetComponent<Rigidbody>().velocity = carRight11.transform.forward * speed;
carRight12.GetComponent<Rigidbody>().velocity = carRight12.transform.forward * speed;
carRight13.GetComponent<Rigidbody>().velocity = carRight13.transform.forward * speed;
carRight14.GetComponent<Rigidbody>().velocity = carRight14.transform.forward * speed;
carRight15.GetComponent<Rigidbody>().velocity = carRight15.transform.forward * speed;
carRight16.GetComponent<Rigidbody>().velocity = carRight16.transform.forward * speed;
carRight17.GetComponent<Rigidbody>().velocity = carRight17.transform.forward * speed;
carLeft1.GetComponent<Rigidbody>().velocity = carLeft1.transform.forward * speed;
carLeft2.GetComponent<Rigidbody>().velocity = carLeft2.transform.forward * speed;
carLeft3.GetComponent<Rigidbody>().velocity = carLeft3.transform.forward * speed;
carLeft4.GetComponent<Rigidbody>().velocity = carLeft4.transform.forward * speed;
carLeft5.GetComponent<Rigidbody>().velocity = carLeft5.transform.forward * speed;
carLeft6.GetComponent<Rigidbody>().velocity = carLeft6.transform.forward * speed;
carLeft7.GetComponent<Rigidbody>().velocity = carLeft7.transform.forward * speed;
carLeft8.GetComponent<Rigidbody>().velocity = carLeft8.transform.forward * speed;
carLeft9.GetComponent<Rigidbody>().velocity = carLeft9.transform.forward * speed;
carLeft10.GetComponent<Rigidbody>().velocity = carLeft10.transform.forward * speed;
carLeft11.GetComponent<Rigidbody>().velocity = carLeft11.transform.forward * speed;
carLeft12.GetComponent<Rigidbody>().velocity = carLeft12.transform.forward * speed;
carLeft13.GetComponent<Rigidbody>().velocity = carLeft13.transform.forward * speed;
carLeft14.GetComponent<Rigidbody>().velocity = carLeft14.transform.forward * speed;
carLeft15.GetComponent<Rigidbody>().velocity = carLeft15.transform.forward * speed;
carLeft16.GetComponent<Rigidbody>().velocity = carLeft16.transform.forward * speed;
carLeft17.GetComponent<Rigidbody>().velocity = carLeft17.transform.forward * speed;
carLeft18.GetComponent<Rigidbody>().velocity = carLeft18.transform.forward * speed;
carLeft19.GetComponent<Rigidbody>().velocity = carLeft19.transform.forward * speed;
carLeft20.GetComponent<Rigidbody>().velocity = carLeft20.transform.forward * speed;
carLeft21.GetComponent<Rigidbody>().velocity = carLeft21.transform.forward * speed;
carLeft22.GetComponent<Rigidbody>().velocity = carLeft22.transform.forward * speed;
}
Обнаружил на ПК у "коллеги" по цеху. AI для машинок... (Сами переменные не влезли, но легко понять как они заданы.)