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public OnPlayerSpawn(playerid) {
IsSpawned[playerid]=1;
if(Team[playerid]==ZOMBIE) { TextDrawSetString(Textdraw9[playerid],"You are a ~r~Zombie~w~. Kill & Infect every Human to complete your mission.");
} else if(Team[playerid]==HUMAN) { TextDrawSetString(Textdraw9[playerid],"You are a ~r~Human~w~. Prevent Zombie attacks and survive till the end."); }
TextDrawHideForAll(Box); TextDrawHideForAll(text_Top5[0]); TextDrawHideForAll(text_Top5[1]);
TextDrawShowForPlayer(playerid, Textdraw0); TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw2); TextDrawShowForPlayer(playerid, Textdraw3);
TextDrawShowForPlayer(playerid, Textdraw4); TextDrawShowForPlayer(playerid, Textdraw5);
TextDrawShowForPlayer(playerid, Textdraw6); TextDrawShowForPlayer(playerid, Textdraw7);
TextDrawShowForPlayer(playerid, Textdraw9[playerid]);
TextDrawShowForPlayer(playerid, Textdraw15); TextDrawShowForPlayer(playerid, Textdraw16[playerid]);
SetTeam(playerid); SetClass(playerid);
if(Infection==1) {
Infection=0;
if(Totalplayers>=2) {
SetTimer("InfectionLoad",0,0);
} else if(Totalplayers>=10) {
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
}else if(Totalplayers>=10) {
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
}else if(Totalplayers>=20) {
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
}else if(Totalplayers>=30) {
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
}else if(Totalplayers>=45) {
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
}else if(Totalplayers>=60) {
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
}else if(Totalplayers<=75) {
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
SetTimer("InfectionLoad",0,0);
}
} return 1; }