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package _3d
{
public class Vector extends Object
{
private var xx:Number;
public var z:Number;
private var L:Number;
private var zz:Number;
private var yy:Number;
private var c:Number;
public var x:Number;
public var y:Number;
private var s:Number;
public function Vector(param1:Number = 0, param2:Number = 0, param3:Number = 0)
{
x = param1;
y = param2;
z = param3;
return;
}// end function
public function mul(param1:Number) : void
{
x = x * param1;
y = y * param1;
z = z * param1;
return;
}// end function
public function normalize() : void
{
var _loc_1:* = length;
L = length;
if (_loc_1 > 0)
{
x = x / L;
y = y / L;
z = z / L;
}
return;
}// end function
public function revolutiony(param1:Number) : void
{
c = Math.cos(param1);
s = Math.sin(param1);
zz = z;
xx = x;
z = zz * c - xx * s;
x = zz * s + xx * c;
return;
}// end function
public function revolutionz(param1:Number) : void
{
c = Math.cos(param1);
s = Math.sin(param1);
xx = x;
yy = y;
x = xx * c - yy * s;
y = xx * s + yy * c;
return;
}// end function
public function toString() : String
{
return "(" + x + "," + y + "," + z + ")";
}// end function
public function clone() : Vector
{
return new Vector(x, y, z);
}// end function
public function revolutionx(param1:Number) : void
{
c = Math.cos(param1);
s = Math.sin(param1);
yy = y;
zz = z;
y = yy * c - zz * s;
z = yy * s + zz * c;
return;
}// end function
public function add(param1:Vector) : void
{
x = x + param1.x;
y = y + param1.y;
z = z + param1.z;
return;
}// end function
public function crossProduct(param1:Vector) : Vector
{
return new Vector(y * param1.z - z * param1.y, z * param1.x - x * param1.z, x * param1.y - y * param1.x);
}// end function