- 1
var mapDress:BitmapData = MathUtils.getTransformationMapTShort(bottomMovie.width, bottomMovie.height, pointFilterTopLeft, pointFilterBezierLeft, point1, pointFilterLimitLeft, pointFilterTopRight, pointFilterBezierRight, point2, pointFilterLimitRight, this.clothes[bottomIndex.layer][bottomIndex.child].colored_set[this.clothes[bottomIndex.layer][bottomIndex.child].currentColorVariant].variants[this.clothes[bottomIndex.layer][bottomIndex.child].currentWearVariant][this.currentView].arm_points_right, this.clothes[bottomIndex.layer][bottomIndex.child].colored_set[this.clothes[bottomIndex.layer][bottomIndex.child].currentColorVariant].variants[this.clothes[bottomIndex.layer][bottomIndex.child].currentWearVariant][this.currentView].arm_points_left);
gegMOPO4 29.11.2011 12:11 # +9
guest 29.11.2011 12:15 # −10
guest 29.11.2011 12:15 # −10
guest 29.11.2011 22:29 # −4
guest 29.11.2011 23:37 # −3
Lure Of Chaos 29.11.2011 16:06 # +3
guest 29.11.2011 22:08 # +2