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BOOL levelClosed = YES;
if (indexPath.row == 0)
{
levelClosed = NO;
}
else
{
iPadLevelDescriptor *prevLvlDescription = [levels objectAtIndex:(indexPath.row-1)];
scoresObject *prevLevelScoresObject = [ScoresTableUIViewController loadScoresForLevel:[[prevLvlDescription properties] objectForKey:kiPadLevelName]];
if (prevLevelScoresObject != nil)
levelClosed = ![prevLevelScoresObject completed];
}
levelClosed = NO;
[cell setClosed:lvlClosed];
ArtFeel 17.08.2011 11:30 # 0
1101_debian 17.08.2011 11:31 # 0
da4ever 18.08.2011 05:36 # +2
Fai 18.08.2011 14:16 # 0
scriptin 17.08.2011 12:15 # +6
1101_debian 17.08.2011 12:48 # −3