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public class Main extends Sprite
{
private const maxCirc:int = 100;
private var power:Number = 2.0;
private const timeScale: Number = 1.0001;
private const minScale: Number = 0.98;
private const spreyPower: Number = 3.8;
private const spreyScale: Number = 0.9975;
private const spreyCount: int = 2;
private const maxDistance: int = 650;
private var _noteLabel:Label;
private var _eatLabel:Label;
private var _winLabel:Label;
public var circle:qb2SoftPoly;
public var world:qb2World;
private var walls:qb2StageWalls;
private var circArray:Array = new Array();
private var xMul, yMul:int;
public var eatCount = 0;
public var eated = 999;
public var nowLevel = 1;
public var death: Boolean;
public var powerDactive: Boolean = false;
public var powerSactive: Boolean = false;
var startX, startY, endX, endY: int;
Смерть как булевская переменная. Это достойно плюса.
Моя с Джа-Джа не разговаривать!!!
или забыли, чем лешие развлекаются?