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//----------------------------------------------------------------------------
void TChimesMinigame::InventoryEndDrag(str aId)
{
TSceneObject * drag_object = getScene(1)->FindObject(aId);
if (!drag_object)
{
iInventory->CheckEndDrag(NULL);
return;
}
iInventory->CheckEndDrag(NULL);
}
//----------------------------------------------------------------------------
absolut 15.05.2011 10:40 # 0
ctm 16.05.2011 08:02 # 0
absolut 16.05.2011 09:52 # 0
guest8 08.04.2019 21:07 # −999
guest8 09.04.2019 10:38 # −999