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if (continue == false and repair_clock_Contact(objGame, tActivElem[k], tVal) == true) then
if (repair_clock_IsElemInTable(tRotateElem, tVal) ~= false) then
if (repair_clock_IsElemInTable(tPreviousElem, tVal) == false) then
--PINDEC!!! NIXTO NE KRYTITSYA! VSEM VUITI IZ SYMRAKA!!!;
repair_clock_StopAllElem(objGame);
return;
else
intWithPrev = intWithPrev + 1;
if (intWithPrev > 1) then
--PINDEC!!! NIXTO NE KRYTITSYA! VSEM VUITI IZ SYMRAKA!!!;
repair_clock_StopAllElem(objGame);
return;
end
end
else
table.insert (tElem, tVal);
end
table.insert (tElem, tVal);
end
Городецкий детектед!