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sub addleft
for i = 1 to 4
for j = 1 to 3
if a(i,j)<>0 and a(i,j) = a(i,j+1) then
moved = true
a(i,j) = a(i,j)+1
a(i,j+1) = 0
score = score + integer ( 2**a(i,j) )
end if
end for
end for
end sub
sub left
for i = 1 to 4
for k = 1 to 3
for j = 1 to 3
if a(i,j) = 0 and a(i,j+1) <> 0 then
moved = true
a(i,j) = a(i,j+1)
a(i,j+1) = 0
end if
end for
end for
end for
end sub
rem addright, addup, adddown, right, up, down в том же духе
rem . . .
rem главный суслик
while true
xy = touchdown()
if xy <> -1 then
x = xy/65536&0x0000ffff
y = xy&0x0000ffff
repeat
sleep 10
xy = touchup()
until xy <> -1
x = x - (xy/65536&0x0000ffff)
y = y - (xy&0x0000ffff)
if (abs(x)>100) <> (abs(y)>100) then
moved = false
if abs(x) > 100 then
if x > 0 then
left
addleft
left
else
right
addright
right
end if
else
if y > 0 then
up
addup
up
else
down
adddown
down
end if
end if
if moved then
rand
end if
end if
else
sleep 10
end if
draw
sleep 50
end while
Правда он немного гей...