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using UnityEngine;
using System.Collections;
public class move : MonoBehaviour {
public GameObject walk;
public GameObject Stay;
public Transform wgon;
// Use this for initialization
void Awake ()
{
walk.SetActive(false);
Stay.SetActive(false);
}
// Update is called once per frame
void Update ()
{
if(Input.GetKey(KeyCode.W))
{
walk.SetActive(true);
Stay.SetActive(false);
wgon.transform.Translate(0.0f, 0.0f, 0.3f);
}
if(Input.GetKeyUp(KeyCode.W))
{
walk.SetActive(false);
Stay.SetActive(true);
}
if(Input.GetKey(KeyCode.D))
{
wgon.transform.Rotate(0.0f, 0.5f, 0.0f);
}
if(Input.GetKey(KeyCode.A))
{
wgon.transform.Rotate(0.0f, -0.5f, 0.0f);
}
}
}
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