- 01
- 02
- 03
- 04
- 05
- 06
- 07
- 08
- 09
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 17
- 18
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 26
- 27
- 28
- 29
- 30
- 31
- 32
- 33
- 34
- 35
- 36
- 37
- 38
- 39
- 40
- 41
- 42
- 43
- 44
- 45
- 46
- 47
- 48
- 49
- 50
- 51
- 52
- 53
- 54
- 55
- 56
- 57
- 58
- 59
- 60
- 61
- 62
- 63
- 64
- 65
- 66
- 67
- 68
- 69
- 70
- 71
- 72
- 73
- 74
- 75
- 76
- 77
- 78
- 79
- 80
- 81
- 82
- 83
- 84
- 85
- 86
- 87
- 88
- 89
- 90
- 91
- 92
- 93
- 94
- 95
- 96
- 97
- 98
public void OnKillEvent_ServerOnly(PhotonPlayer player)
{
case MatchTypeInfo.TDM:
if (player != null)
{
var hash = player.customProperties;
if (hash != null)
{
var team = (int) hash["team"];
var realScore = match.GetTeamScores();
var teamAScor = team == 0 ? realScore.x + TeamDeathScores : realScore.x;
var teamBScor = team == 1 ? realScore.y + TeamDeathScores : realScore.y;
//DebugModule("Kill Processed On Server completed: " + team + "// " + teamAScor + "/" + teamBScor);
match.ChangeTeamScores((int)teamAScor, (int)teamBScor);
}
else
{
Debug.LogError("OnKillEvent_ServerOnly ERROR Team hash");
}
}
break;
} {
//через 500 строк кода
private void LocalUpdate()
{
if (Application.isEditor)
{
if (Input.GetKeyDown(KeyCode.Y))
{
switch (MatchType)
{
case MatchTypeInfo.TDM:
ChangeTeamScores((int)(_teamScores.x - 1), (int)(_teamScores.y - 1), true);
break; }
SendTeamScoresToUI();
}
}
switch (MatchType)
{
case MatchTypeInfo.TDM:
// DebugModule("Load TDM type game");
break;
}
}
//ещё 500 строк
public void ChangeTeamScores(int a, int b, bool force = false)
{
if (PhotonNetwork.isMasterClient)
{
// check server rules
var rules = GetGameRules();
if (rules != null)
{
if (!rules.CheckPlayerCountRules() && !force)
{
Debug.LogError("Game is not started, beacuse server has no players: " + rules.MinimumPlayerToPlay + "/" +
PhotonNetwork.room.playerCount);
return;
}
}
else
{
Debug.LogError("Rule error");
return;
}
_teamScores.x = Mathf.Clamp(a, 0, float.MaxValue);
_teamScores.y = Mathf.Clamp(b, 0, float.MaxValue);
var matchIsCompleted = false;
switch (MatchType)
{
case MatchTypeInfo.TDM:
matchIsCompleted = _teamScores.x <= 0 || _teamScores.y <= 0;
break;
}
if (matchIsCompleted)
{
Server_CallEndRound();
}
else
{
// Call Event??
}
}
}
Чтобы я ещё раз полез помогать инди-разработчикам, мать их за ногу.
bormand 26.11.2014 14:03 # 0
Lokich 26.11.2014 14:06 # 0
Psionic 11.12.2014 13:38 # 0