1. C# / Говнокод #16683

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    if(GUI.Button(Rect(100,50,50,50),NewTexture[0])) 
    { Change = true; Clicks += 1; GridNumber = 0;   }
    if(GUI.Button(Rect(150,50,50,50),NewTexture[1])) 
    { Change = true; Clicks += 1; GridNumber = 1;   }
    if(GUI.Button(Rect(200,50,50,50),NewTexture[2])) 
    { Change = true; Clicks += 1; GridNumber = 2;   }
    if(GUI.Button(Rect(250,50,50,50),NewTexture[3])) 
    { Change = true; Clicks += 1; GridNumber = 3;   }
    if(GUI.Button(Rect(300,50,50,50),NewTexture[4])) 
    { Change = true; Clicks += 1; GridNumber = 4;   }
    if(GUI.Button(Rect(350,50,50,50),NewTexture[5])) 
    { Change = true; Clicks += 1; GridNumber = 5;   }
    if(GUI.Button(Rect(400,50,50,50),NewTexture[6])) 
    { Change = true; Clicks += 1; GridNumber = 6;   }
    if(GUI.Button(Rect(100,100,50,50),NewTexture[7])) 
    { Change = true; Clicks += 1; GridNumber = 7;   }
    if(GUI.Button(Rect(150,100,50,50),NewTexture[8])) 
    { Change = true; Clicks += 1; GridNumber = 8;   }
    if(GUI.Button(Rect(200,100,50,50),NewTexture[9])) 
    { Change = true; Clicks += 1; GridNumber = 9;   }
    if(GUI.Button(Rect(250,100,50,50),NewTexture[10])) 
    { Change = true; Clicks += 1; GridNumber = 10;  }
    if(GUI.Button(Rect(300,100,50,50),NewTexture[11])) 
    { Change = true; Clicks += 1; GridNumber = 11;  }
    if(GUI.Button(Rect(350,100,50,50),NewTexture[12])) 
    { Change = true; Clicks += 1; GridNumber = 12;  }
    if(GUI.Button(Rect(400,100,50,50),NewTexture[13])) 
    { Change = true; Clicks += 1; GridNumber = 13;  }
    if(GUI.Button(Rect(100,150,50,50),NewTexture[14])) 
    { Change = true; Clicks += 1; GridNumber = 14;  }
    if(GUI.Button(Rect(150,150,50,50),NewTexture[15])) 
    { Change = true; Clicks += 1; GridNumber = 15;  }
    if(GUI.Button(Rect(200,150,50,50),NewTexture[16])) 
    { Change = true; Clicks += 1; GridNumber = 16;  }
    if(GUI.Button(Rect(250,150,50,50),NewTexture[17])) 
    { Change = true; Clicks += 1; GridNumber = 17;  }
    if(GUI.Button(Rect(300,150,50,50),NewTexture[18])) 
    { Change = true; Clicks += 1; GridNumber = 18;  }
    if(GUI.Button(Rect(350,150,50,50),NewTexture[19])) 
    { Change = true; Clicks += 1; GridNumber = 19;  }
    if(GUI.Button(Rect(400,150,50,50),NewTexture[20])) 
    { Change = true; Clicks += 1; GridNumber = 20;  }
    if(GUI.Button(Rect(100,200,50,50),NewTexture[21])) 
    { Change = true; Clicks += 1; GridNumber = 21;  }
    if(GUI.Button(Rect(150,200,50,50),NewTexture[22])) 
    { Change = true; Clicks += 1; GridNumber = 22;  }
    if(GUI.Button(Rect(200,200,50,50),NewTexture[23])) 
    { Change = true; Clicks += 1; GridNumber = 23;  }
    if(GUI.Button(Rect(250,200,50,50),NewTexture[24])) 
    { Change = true; Clicks += 1; GridNumber = 24;  }
    if(GUI.Button(Rect(300,200,50,50),NewTexture[25])) 
    { Change = true; Clicks += 1; GridNumber = 25;  }
    if(GUI.Button(Rect(350,200,50,50),NewTexture[26])) 
    { Change = true; Clicks += 1; GridNumber = 26;  }
    if(GUI.Button(Rect(400,200,50,50),NewTexture[27])) 
    { Change = true; Clicks += 1; GridNumber = 27;  }
    if(GUI.Button(Rect(100,250,50,50),NewTexture[28])) 
    { Change = true; Clicks += 1; GridNumber = 28;  }
    if(GUI.Button(Rect(150,250,50,50),NewTexture[29])) 
    { Change = true; Clicks += 1; GridNumber = 29;  }
    if(GUI.Button(Rect(200,250,50,50),NewTexture[30])) 
    { Change = true; Clicks += 1; GridNumber = 30;  }
    if(GUI.Button(Rect(250,250,50,50),NewTexture[31])) 
    { Change = true; Clicks += 1; GridNumber = 31;  }
    if(GUI.Button(Rect(300,250,50,50),NewTexture[32])) 
    { Change = true; Clicks += 1; GridNumber = 32;  }
    if(GUI.Button(Rect(350,250,50,50),NewTexture[33])) 
    { Change = true; Clicks += 1; GridNumber = 33;  }
    if(GUI.Button(Rect(400,250,50,50),NewTexture[34])) 
    { Change = true; Clicks += 1; GridNumber = 34;  }
    if(GUI.Button(Rect(400,350,50,50),NewTexture[40])) 
    { Change = true; Clicks += 1; GridNumber = 40;  }
    if(GUI.Button(Rect(450,350,50,50),NewTexture[41])) 
    { Change = true; Clicks += 1; GridNumber = 41;  }
    if(GUI.Button(Rect(500,350,50,50),NewTexture[42])) 
    { Change = true; Clicks += 1; GridNumber = 42;  }
    ...
    if(GUI.Button(Rect(100,550,65,65),NewTexture[35])) 
    { Change = true; Clicks += 1; GridNumber = 35; }
    if(GUI.Button(Rect(165,550,65,65),NewTexture[36])) 
    { Change = true; Clicks += 1; GridNumber = 36; }
    if(GUI.Button(Rect(230,550,65,65),NewTexture[37])) 
    { Change = true; Clicks += 1; GridNumber = 37; }
    if(GUI.Button(Rect(295,550,65,65),NewTexture[38])) 
    { Change = true; Clicks += 1; GridNumber = 38; }
    if(GUI.Button(Rect(360,550,65,65),NewTexture[39])) 
    { Change = true; Clicks += 1; GridNumber = 39; }

    http://answers.unity3d.com/questions/691870/gui-button-not-showing-up.html

    Запостил: dzzpchelka, 12 Сентября 2014

    Комментарии (3) RSS

    • Крайняя степень индусизма головного мозга, сложно даже сказать, какой символ тут не является говносимволомкодом.
      Ответить
      • Код иллюстрирует философию праджнапарамиты. Опровергает концепцию независимой самости.
        Ответить
    • - Плохих точно нет, а по телефону мне ничего не сказали. Сейчас поеду к нему.
      Ответить

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