- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
foreach (BoxActor crate in crates)
{
crate.Body.EnableBody();
crate.Body.ApplyGravity = true;
physicSystem.RemoveBody(crate.Body);
Components.Remove(crate);
}
crates.Clear();
guest 26.02.2013 02:09 # 0
RaZeR 28.02.2013 15:29 # 0