1. C++ / Говнокод #11426

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    InputMapping* GetInputMapping(unsigned int index)
        {
            InputMapping* inputMapping = NULL;
    
            switch (index)
            {
                // Movement
            case 0:
                return &m_LeftStickMapping[InputBindings::StickDirUp];
            case 1:
                return &m_LeftStickMapping[InputBindings::StickDirDown];
            case 2:
                return &m_LeftStickMapping[InputBindings::StickDirLeft];
            case 3:
                return &m_LeftStickMapping[InputBindings::StickDirRight];
    
                // Actions
            case 4:
                return &m_ButtonMappings[Pad::ShoulderRight1];
            case 5:
                return &m_ButtonMappings[Pad::Button2];
            case 6:
                return &m_ButtonMappings[Pad::Button4];
            case 7:
                return &m_ButtonMappings[Pad::Button3];
            case 8:
                return &m_ButtonMappings[Pad::Button1];
    
                // Weapons
            case 9:
                return &m_ButtonMappings[Pad::PadLeft];
            case 10:
                return &m_ButtonMappings[Pad::PadUp];
            case 11:
                return &m_ButtonMappings[Pad::PadRight];
            case 12:
                return &m_ButtonMappings[Pad::PadDown];
            case 13:    // weapon wheel
                return &m_ButtonMappings[Pad::ShoulderRight2];
    
                // Camera
            case 14:
                return &m_RightStickMapping[InputBindings::StickDirUp];
            case 15:
                return &m_RightStickMapping[InputBindings::StickDirDown];
            case 16:
                return &m_RightStickMapping[InputBindings::StickDirLeft];
            case 17:
                return &m_RightStickMapping[InputBindings::StickDirRight];
            case 18:
                return &m_ButtonMappings[Pad::ShoulderLeft1];
            case 19:
                return &m_ButtonMappings[Pad::ShoulderLeft2];
            case 20:
                return &m_ButtonMappings[Pad::StickRight];
    
                // Menus
            case 21:
                return &m_ButtonMappings[Pad::Select];
            case 22:
                return &m_ButtonMappings[Pad::Start];
    
                // First-person camera
            case 23:
                return &m_ButtonMappings[Pad::StickLeft];
            default:
                return NULL;
            }
            return NULL;
        }

    Массивы? Не, не слышал.

    Запостил: bazhenovc, 17 Июля 2012

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