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// Finally, parse shader script and load data
if (!LoadShaderResource(_proxyShader, scriptData))
{
runtime_assert_msg(ASSERT_Forced, "Proxy shader failed to initialize.\n"
"You are not assumed to be using such sucking hardware.\n"
"Kill your GPU and then kill yourself, looser!\n\n"
"Best regards, Abyss Lights Team");
}