1. Список говнокодов пользователя fedor2612

    Всего: 2

  2. Python / Говнокод #24006

    0

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    #Seeing already precalculated answers... fills you with DETERMINATION
    
    ref = [0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 
    #9000 элементов массива спустя...
    1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    
    i = int(input())
    print(ref[i - 1000])

    fedor2612, 26 Марта 2018

    Комментарии (2)
  3. Си / Говнокод #18412

    +142

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    #include <stdio.h>
    #include <stdlib.h>
    #include <gb/gb.h>
    #include <gb/drawing.h>
    #include <rand.h>
    #define OBJ_EMPTY 0
    #define OBJ_PLAYER 1
    #define OBJ_ENEMY 2
    
    void clearscr(void);
    void waitbuttona(void);
    void initgame(void);
    void setcubemem(UINT8 formerx,UINT8 formery);
    void enemy(void);
    void wingame(void);
    
    int game_field[5][5];
    int cube_x = 2;
    int cube_y = 3;
    int fcx = 0;
    int fcy = 0;
    UINT8 genenemy = 0;
    UINT8 button;
    int pointx = 0;
    int pointy = 0;
    int i = 0;
    int u = 0;
    
    int main()
    {
     initrand(31415);
     printf("Running Cube");
     waitbuttona();
     clearscr();
     initgame();
     while(1)
     {
      clearscr();
      button = joypad();
      fcx = cube_x;
      fcy = cube_y;
      genenemy = rand();
      if(button == J_UP){ cube_x--; setcubemem(fcx,fcy); }
      if(button == J_DOWN){ cube_x++; setcubemem(fcx,fcy);}
      if(button == J_LEFT){ cube_y--; setcubemem(fcx,fcy);}
      if(button == J_RIGHT){ cube_y++; setcubemem(fcx,fcy);}
      box(cube_y*20,cube_x*20,cube_y*20+10,cube_x*20+10,M_FILL);
      if(genenemy % 4 == 0) enemy();
     }
     return(0);
    }
    
    void clearscr(void)
    {
     color(WHITE,WHITE,SOLID);
     box(0,0,GRAPHICS_WIDTH,GRAPHICS_HEIGHT);
     color(BLACK,WHITE,SOLID);
    }
    
    void waitbuttona(void)
    {
     while(1)
     {
      if(joypad() == J_A) break;
     }
    }
    
    void setcubemem(UINT8 formerx,UINT8 formery)
    {
     game_field[formerx][formery] = 0;
     game_field[cube_x][cube_y] = OBJ_PLAYER;
    }
    
    
    void initgame(void)
    {
     game_field[2][3] = OBJ_PLAYER;
    }
    
    void enemy(void)
    {
      initrand(2);
      game_field[rand()][rand()] = OBJ_ENEMY;
      circle(3*20,1*20,20,1);
      if(game_field[cube_x-2][cube_y-2] == OBJ_ENEMY || game_field[cube_x-1][cube_y-1] == OBJ_ENEMY || game_field[cube_x][cube_y] == OBJ_ENEMY || game_field[cube_x+1][cube_y+1] == OBJ_ENEMY || game_field[cube_x+2][cube_y+2] == OBJ_ENEMY)
      {
       wingame();
      }
    }
    
    
    void wingame(void)
    {
     clearscr();
     gotogxy(40,50);
     gprintf("You've won!");
     delay(1000);
     reset();
    }

    Игра на Gameboy Classic(GBDK,написана мною). Без комментариев.

    fedor2612, 28 Июня 2015

    Комментарии (5)