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public static function isObjectDisabled(object:Object):Boolean {
return !object.enabled;
}
Нашли или выдавили из себя код, который нельзя назвать нормальным, на который без улыбки не взглянешь? Не торопитесь его удалять или рефакторить, — запостите его на говнокод.ру, посмеёмся вместе!
+421
public static function isObjectDisabled(object:Object):Boolean {
return !object.enabled;
}
+69
http://habrahabr.ru/post/263703/
https://github.com/veryEvilMan/fl-ru-damp/issues/3#issuecomment-125602470
Так, признавайтесь, кто приложил потные ручонки.
+7
function variant (x0, y0, x1, y1, x2, y2, x3, y3:real):integer;
begin
if (x0<=x1) and (y0<=y1) and (x1<=x2) and (y1<=y2) and (x2<=x3) and (y2<=y3) or
(x0>=x1) and (y0<=y1) and (x1>=x2) and (y1<=y2) and (x2>=x3) and (y2<=y3) or
(x0>=x1) and (y0>=y1) and (x1>=x2) and (y1>=y2) and (x2>=x3) and (y2>=y3) or
(x0>=x1) and (y0<=y1) and (x1>=x2) and (y1<=y2) and (x2>=x3) and (y2<=y3) then variant:=1;
if (x0<=x1) and (y0<=y1) and (x1<=x3) and (y1<=y3) and (x3<=x2) and (y3<=y2) or
(x0>=x1) and (y0<=y1) and (x1>=x3) and (y1<=y3) and (x3>=x2) and (y3<=y2) or
(x0>=x1) and (y0>=y1) and (x1>=x3) and (y1>=y3) and (x3>=x2) and (y3>=y2) or
(x0>=x1) and (y0<=y1) and (x1>=x3) and (y1<=y3) and (x3>=x2) and (y3<=y2) then variant:=2;
if (x1<=x0) and (y1<=y0) and (x0<=x2) and (y0<=y2) and (x2<=x3) and (y2<=y3) or
(x1>=x0) and (y1<=y0) and (x0>=x2) and (y0<=y2) and (x2>=x3) and (y2<=y3) or
(x1>=x0) and (y1>=y0) and (x0>=x2) and (y0>=y2) and (x2>=x3) and (y2>=y3) or
(x1>=x0) and (y1<=y0) and (x0>=x2) and (y0<=y2) and (x2>=x3) and (y2<=y3) then variant:=3;
if (x1<=x0) and (y1<=y0) and (x0<=x3) and (y0<=y3) and (x3<=x2) and (y3<=y2) or
(x1>=x0) and (y1<=y0) and (x0>=x3) and (y0<=y3) and (x3>=x2) and (y3<=y2) or
(x1>=x0) and (y1>=y0) and (x0>=x3) and (y0>=y3) and (x3>=x2) and (y3>=y2) or
(x1>=x0) and (y1<=y0) and (x0>=x3) and (y0<=y3) and (x3>=x2) and (y3<=y2) then variant:=4;
if (x0<=x3) and (y0<=y3) and (x3<=x1) and (y3<=y1) and (x1<=x2) and (y1<=y2) or
(x0>=x3) and (y0<=y3) and (x3>=x1) and (y3<=y1) and (x1>=x2) and (y1<=y2) or
(x0>=x3) and (y0>=y3) and (x3>=x1) and (y3>=y1) and (x1>=x2) and (y1>=y2) or
(x0>=x3) and (y0<=y3) and (x3>=x1) and (y3<=y1) and (x1>=x2) and (y1<=y2) then variant:=5;
if (x0<=x3) and (y0<=y3) and (x3<=x2) and (y3<=y2) and (x2<=x1) and (y2<=y1) or
(x0>=x3) and (y0<=y3) and (x3>=x2) and (y3<=y2) and (x2>=x1) and (y2<=y1) or
(x0>=x3) and (y0>=y3) and (x3>=x2) and (y3>=y2) and (x2>=x1) and (y2>=y1) or
(x0>=x3) and (y0<=y3) and (x3>=x2) and (y3<=y2) and (x2>=x1) and (y2<=y1) then variant:=6;
if (x0<=x2) and (y0<=y2) and (x2<=x1) and (y2<=y1) and (x1<=x3) and (y1<=y3) or
(x0>=x2) and (y0<=y2) and (x2>=x1) and (y2<=y1) and (x1>=x3) and (y1<=y3) or
(x0>=x2) and (y0>=y2) and (x2>=x1) and (y2>=y1) and (x1>=x3) and (y1>=y3) or
(x0>=x2) and (y0<=y2) and (x2>=x1) and (y2<=y1) and (x1>=x3) and (y1<=y3) then variant:=7;
if (x0<=x2) and (y0<=y2) and (x2<=x3) and (y2<=y3) and (x3<=x1) and (y3<=y1) or
(x0>=x2) and (y0<=y2) and (x2>=x3) and (y2<=y3) and (x3>=x1) and (y3<=y1) or
(x0>=x2) and (y0>=y2) and (x2>=x3) and (y2>=y3) and (x3>=x1) and (y3>=y1) or
(x0>=x2) and (y0<=y2) and (x2>=x3) and (y2<=y3) and (x3>=x1) and (y3<=y1) then variant:=8;
if (x1<=x2) and (y1<=y2) and (x2<=x0) and (y2<=y0) and (x0<=x3) and (y0<=y3) or
(x1>=x2) and (y1<=y2) and (x2>=x0) and (y2<=y0) and (x0>=x3) and (y0<=y3) or
(x1>=x2) and (y1>=y2) and (x2>=x0) and (y2>=y0) and (x0>=x3) and (y0>=y3) or
(x1>=x2) and (y1<=y2) and (x2>=x0) and (y2<=y0) and (x0>=x3) and (y0<=y3) then variant:=9;
if (x1<=x3) and (y1<=y3) and (x3<=x0) and (y3<=y0) and (x0<=x2) and (y0<=y2) or
(x1>=x3) and (y1<=y3) and (x3>=x0) and (y3<=y0) and (x0>=x2) and (y0<=y2) or
(x1>=x3) and (y1>=y3) and (x3>=x0) and (y3>=y0) and (x0>=x2) and (y0>=y2) or
(x1>=x3) and (y1<=y3) and (x3>=x0) and (y3<=y0) and (x0>=x2) and (y0<=y2) then variant:=10;
if (x2<=x0) and (y2<=y0) and (x0<=x1) and (y0<=y1) and (x1<=x3) and (y1<=y3) or
(x2>=x0) and (y2<=y0) and (x0>=x1) and (y0<=y1) and (x1>=x3) and (y1<=y3) or
(x2>=x0) and (y2>=y0) and (x0>=x1) and (y0>=y1) and (x1>=x3) and (y1>=y3) or
(x2>=x0) and (y2<=y0) and (x0>=x1) and (y0<=y1) and (x1>=x3) and (y1<=y3) then variant:=11;
if (x2<=x1) and (y2<=y1) and (x1<=x0) and (y1<=y0) and (x0<=x3) and (y0<=y3) or
(x2>=x1) and (y2<=y1) and (x1>=x0) and (y1<=y0) and (x0>=x3) and (y0<=y3) or
(x2>=x1) and (y2>=y1) and (x1>=x0) and (y1>=y0) and (x0>=x3) and (y0>=y3) or
(x2>=x1) and (y2<=y1) and (x1>=x0) and (y1<=y0) and (x0>=x3) and (y0<=y3) then variant:=12;
end;
Источник: http://e-olimp.blogspot.com/2013/08/12.html
+1001
if ($captcha_url != '' && 1 == 1) {
//echo $html;
require('antigate.php');
Интересно, зачем потребовалось единицы сравнивать
+1000
uint16_t swap_bytes(uint16_t a){
uint16_t tmp = *((uint8_t*)&a+1);
*(((uint8_t*)&tmp)+1) = *((uint8_t*)&a);
return tmp;
}
−74
# django
user=User.objects.get(username=request.user.username)
+1001
'used strict'
Уже "попользовался" strict
Оригинал: https://github.com/tischenkoa/portfolio-front-end-javascript/blob/master/24_task_(Ajax_loading_comics)/loadimg.js#L4
+999
++++++++++++++++++++----------+++++++++++++++--+-+++-.
Брейнфак можно обфусцировать! Но зачем?
+973
/* */
int fooBar() {
/* do something */
/* - */ return NULL;
/* + */ return 0ULL;
}
> src/foobar.c:42:3: warning: return makes integer from pointer without a cast
> return NULL;
П О Ч И Н Е Н О
#17766
−227
use strict;
use warnings;
my ($i, $j) = (42, 13);
my $max = [ $i => $j ]->[ $i <= $j ];
print "max: $max\n";
Вот-так вот: http://ideone.com/2Rd3Mr
// Вроди где-то в PBP этот пример даже есть
#13520